Crocus 4 uses the OpenGL library to set up a
simple 3D scene using data files from Swirlique, Fractal Lab, lsystems, built-in primitives and Wavefront objects as the main
foreground objects.
Features of Crocus 4:
- Getting Started Tutorial
- Import Swirlique data files [DFS] and convert them to 3D objects using the built-in primitives (spheres and cylinders, etc) or Wavefront objects
- Import Fractal Lab data files [FRL] and convert them to 3D objects using the built-in primitives (spheres and cylinders, etc) or Wavefront objects
- Import objects [OBJ] or lsystem [LS] files from other programs such as QuaSZ, Quetzal and Fractal Zplot.
- Stereolithography [STL] output for 3D printers
- Export Kleinian sets, lsystems and fractals to other programs in [OBJ], POV] and [DXF] formats
- Mesh simplification and POV smoothing for smaller export files
- You can use the figure Pilot to rotate and move objects around, and the integrated video routines will track each movement to create an AVI video file.
- Additions to the OpenGL library include routines for including reflections and planar shadows in the scene, for enhanced realism.
- Choice of built-in textures or bitmap [BMP] texturing
- Context help for menu commands and dialog windows
- PDF (printable) Manual
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